Research Projects
SoundSpace - A look into immersion in a Spatial Audio App
Inspired by the use of spatial and immersive audio in videogames, I created a demo of a desktop app, which allows users to listen to music in an interactive spatial environment. Users are able to move themselves and instruments within a piece of music to interact with the directionality and volume of instruments in real time.
The current version of the app, created using Unity and Wwise, features a single track with the 5 instrumental stems positioned around a sound stage, with a user character in the middle.
Current functionality allows the user to play and pause the music, as well as move the listener and instruments around space in real time. User feedback provided some highly helpful feedback on ways to improve the app in further versions such as introducing light/dark modes, suggested playlists (after the library has been updated), and allowing users to make use of pre-created movement patterns or user-created movement patterns, in order to allow them to use the app in the background - current research does not indicate how this would affect the immersion and enjoyment of this style of music listening.
A demo of the app is available through the following link:
This app aims to create an individualised and interactive music-listening experience which boosts immersion and enjoyment in users. Based on current testing, users reported higher immersion and enjoyment when compared to traditional music listening apps such as Spotify, YT Music, and Apple Music.